| はじめに |
| FSAA の種類 |
| ■ スーパーサンプリング | 従来の FSAA の手法。 GF4 では 2x/4x モードをサポート。 |
| ■ Quincunx モード | 『HRAA(High Resolution Anti-Aliasing)』とも呼ばれる。 GF3 から採用されたモード。 ビデオメモリへの負荷が少ないのが特長。 |
| ■ Accuview Shifted Antialiasing | 『4xS』 『6x』などと表記されることがある。 Quincunx モードの改良版。 今のところ、Direct3D でしか機能しない。 |
| テスト環境 |
| CPU | AthlonXP 1600+@1743MHz(166*10.5 / 1.85V) |
| M/B | EPoX EP-8K3A+(BIOS 2312 / メモリ最速設定) |
| Memory | OCZ PC3200 256MB |
| VGA | Leadtek WinFast A250 TD@Ti4600 相当(GPU300、MEM650 に OC / Detonator 29.60) |
| PCI | SB Audigy / LGY-PCI-TXC |
| OS | Win2000 SP2(DirectX 8.1 / 4in1 4.39β) |
| 備考 | FSAA はドライバ側で手動設定 / V-Sync は常に OFF |
| 3DMark2000 v1.1 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| 3DMark Result | 14280 | 13008 | 13021 | 8582 | 7338 |
| CPU Speed | 737 | 734 | 736 | 701 | 683 |
| Game 1 - Helicopter - Low Detail | 265.5 | 254.6 | 255.3 | 159.4 | 126.6 |
| Game 1 - Helicopter - Medium Detail | 202.2 | 191.1 | 191.6 | 129.5 | 105.7 |
| Game 1 - Helicopter - High Detail | 140.7 | 118.9 | 119.1 | 73.5 | 61.2 |
| Game 2 - Adventure - Low Detail | 334.8 | 278.9 | 278.6 | 147.7 | 127.8 |
| Game 2 - Adventure - Medium Detail | 154.1 | 149.6 | 149.5 | 121.5 | 110.7 |
| Game 2 - Adventure - High Detail | 92.7 | 90.9 | 91.0 | 83.6 | 79.6 |
| Fill Rate (Single-Texturing) | 1171.8 | 747.6 | 747.6 | 351.6 | 316.6 |
| Fill Rate (Multi-Texturing) | 2302.1 | 2296.7 | 2296.5 | 1023.6 | 721.6 |
| High Polygon Count (1 Light) | 40064 | 37092 | 36606 | 24608 | 21859 |
| High Polygon Count (4 Lights) | 21477 | 20513 | 20513 | 15624 | 14609 |
| High Polygon Count (8 Lights) | 11722 | 11517 | 11516 | 9858 | 9629 |
| 8MB Texture Rendering Speed | 938.9 | 668.4 | 668.3 | 239.5 | 219.5 |
| 16MB Texture Rendering Speed | 582.5 | 551.3 | 550.5 | 242.9 | 221.0 |
| 32MB Texture Rendering Speed | 318.2 | 312.6 | 313.6 | 228.5 | 213.4 |
| 64MB Texture Rendering Speed | 166.8 | 164.9 | 164.1 | 161.5 | 162.2 |
| Bump Mapping (Emboss, 3-pass) | 584.6 | 410.9 | 411.0 | 169.8 | 161.8 |
| Bump Mapping (Emboss, 2-pass) | 803.0 | 554.1 | 554.4 | 208.7 | 201.3 |
| Bump Mapping (Emboss, 1-pass) | 1304.3 | 911.6 | 911.6 | 287.0 | 274.9 |
| Bump Mapping (Environment) | 739.8 | 633.9 | 633.9 | 271.6 | 214.8 |
| 3DMark2001 SE (build 330) |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| 3DMark Score | 11859 | 9758 | 9753 | 6235 | 5868 |
| Game 1 - Car Chase - Low Detail | 179.8 | 156.8 | 156.6 | 92.0 | 84.8 |
| Game 1 - Car Chase - High Detail | 64.3 | 63.2 | 63.3 | 55.5 | 51.9 |
| Game 2 - Dragothic - Low Detail | 202.1 | 146.5 | 146.4 | 81.9 | 81.2 |
| Game 2 - Dragothic - High Detail | 117.2 | 93.4 | 93.7 | 62.8 | 57.7 |
| Game 3 - Lobby - Low Detail | 166.8 | 138.2 | 137.2 | 75.9 | 73.0 |
| Game 3 - Lobby - High Detail | 77.1 | 67.7 | 67.8 | 40.7 | 41.0 |
| Game 4 - Nature | 59.9 | 42.8 | 42.8 | 27.8 | 23.2 |
| Fill Rate (Single-Texturing) | 1095.6 | 666.4 | 666.5 | 370.8 | 338.7 |
| Fill Rate (Multi-Texturing) | 2342.2 | 1707.0 | 1705.6 | 866.9 | 866.0 |
| High Polygon Count (1 Light) | 50.9 | 46.7 | 46.8 | 36.8 | 37.1 |
| High Polygon Count (8 Lights) | 12.6 | 12.4 | 12.4 | 11.5 | 11.5 |
| Environment Bump Mapping | 180.6 | 146.8 | 146.8 | 88.6 | 78.4 |
| DOT3 Bump Mapping | 165.2 | 107.2 | 107.3 | 59.2 | 53.4 |
| Vertex Shader | 104.5 | 92.5 | 92.6 | 65.5 | 64.4 |
| Pixel Shader | 127.2 | 108.2 | 108.2 | 75.3 | 53.3 |
| Advanced Pixel Shader | 99.9 | 76.6 | 76.6 | 47.0 | 41.0 |
| Point Sprites | 32.8 | 21.8 | 21.8 | 13.8 | 19.1 |
| Codecreatures Benchmark Pro v1.0.0 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| Total | - | - | - | - | - |
| avg.number of frames/sec | 27.8 | 23.6 | 23.8 | 17.7 | 15.9 |
| max.number of frames/sec | 41 | 33 | 33 | 23 | 20 |
| avg.number of polys/sec | 9.7 | 8.5 | 8.5 | 6.8 | 6.2 |
| max.number of polys/sec | 13.5 | 12.5 | 12.6 | 10.7 | 10.2 |
| total amount of frames | 3654 | 3069 | 3068 | 2271 | 2071 |
| Per Section | - | - | - | - | - |
| Grass Section (cam 1,2,3,4) | - | - | - | - | - |
| avg.number of frames/sec | 32.8 | 26.3 | 26.3 | 17.7 | 15.7 |
| max.number of frames/sec | 41 | 33 | 33 | 23 | 20 |
| Water Section (cam 5,6,7,8) | - | - | - | - | - |
| avg.number of frames/sec | 23.9 | 21.7 | 21.7 | 17.8 | 16.2 |
| max.number of frames/sec | 37 | 27 | 27 | 21 | 20 |
| N-Bench v2.0 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| CPU Benchmark Score | - | - | - | - | - |
| Integer 1 (Tunnel) | 2687 | 2685 | 2681 | 2680 | 2681 |
| Integer 2 (Mandelbrot) | 2073 | 2064 | 2056 | 2073 | 2047 |
| FPU 1 (Chase) | 1961 | 1948 | 1968 | 1960 | 1955 |
| FPU 2 (Rigid Body) | 1744 | 1745 | 1745 | 1754 | 1757 |
| CPU Overall | 2116 | 2110 | 2112 | 2116 | 2110 |
| 3D Benchmark Score | - | - | - | - | - |
| Low 1 (Leaves) | 2097 27.01 FPS |
2080 26.79 FPS |
2084 26.87 FPS |
2087 26.91 FPS |
2084 26.85 FPS |
| Low 2 (Breath) | 2556 95.58 FPS |
2420 90.47 FPS |
2428 90.75 FPS |
1856 69.38 FPS |
1869 69.88 FPS |
| High 1 (Leaves) | 3276 27.77 FPS |
3247 27.53 FPS |
3247 27.53 FPS |
2464 20.90 FPS |
2431 20.62 FPS |
| High 2 (Breath) | 3091 72.69 FPS |
3034 71.34 FPS |
3033 71.28 FPS |
1579 37.14 FPS |
1522 35.79 FPS |
| 3D Overall | 2755 55.76 FPS |
2695 54.03 FPS |
2698 54.11 FPS |
1996 38.58 FPS |
1976 38.29 FPS |
| Overall Score | 2435 55.76 FPS |
2402 54.03 FPS |
2405 54.11 FPS |
2056 38.58 FPS |
2043 38.29 FPS |
| GL Excess v1.1a |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| XSMARKS | 8119 | 6185 | 6187 | 4235 | 4234 |
| Scene 1 | 238 | 129 | 128 | 60 | 60 |
| Scene 2 | 151 | 152 | 151 | 149 | 149 |
| Scene 3 | 375 | 250 | 250 | 126 | 126 |
| SUMMARIES | 7553 | 4011 | 3993 | 1903 | 1903 |
| Scene 4 | 97 | 63 | 64 | 34 | 34 |
| Scene 5 | 275 | 150 | 149 | 69 | 69 |
| Scene 6 | 307 | 199 | 199 | 103 | 103 |
| SUMMARIES | 10656 | 8115 | 8116 | 4140 | 4130 |
| Scene 7 | 202 | 142 | 141 | 75 | 75 |
| Scene 8 | 247 | 178 | 177 | 95 | 93 |
| Scene 9 | 177 | 94 | 94 | 46 | 46 |
| SUMMARIES | 4041 | 2797 | 2838 | 1631 | 1638 |
| Scene 10 | 88 | 69 | 70 | 34 | 34 |
| Scene 11 | 166 | 131 | 131 | 63 | 62 |
| Scene 12 | 197 | 102 | 102 | 48 | 48 |
| SUMMARIES | 6817 | 6546 | 6532 | 6178 | 6176 |
| QuakeV ARENA DEMO001 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| seconds | 6.2 | 7.0 | 7.0 | 11.7 | 11.7 |
| fps | 218.5 | 193.4 | 193.2 | 115.4 | 115.4 |
| Comanche 4 Demo v1.0.1.18 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA | |
| Frames per second | 45.31 | 44.30 | 44.14 | 38.71 | 37.11 |
| Tris per second | 9,023,134 | 8,822,489 | 8,790,751 | 7,708,903 | 7,390,711 |
| 画像比較 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA |
| キャプチャー不能 | キャプチャー不能 |
| NO-AA | 2x-AA | Quincunx | 4x-AA | 4xS-AA |
| まとめ |